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Hi,
I just made my first OpenGL game, I called it InfinityTron and I haven't
released it yet (still got some bugs to fix), but it is mostly a remake of the
Classic Tron, and I have a few textures I made with povray, but I had some
difficulties:
For rendering textures, I like to use an ambient lighting so the texture can
be repeated without problems. I also like to use an orthographic camera, so the
image on the borders is not angled and can be repeated again with no problems,
however, I have some trouble figuring how to use the orthographic camera...
Say I want to draw a 128x128 image, I will tell that to povray when rendering.
Say I want the image to go from xy:(-1, -1) to xy:(1,1) I would use:
camera {
orthographic
right 1 // or 2? or what?
up 1 // or 2/ or what?
location theLoc
look_at theLookat
}
If I try rendering a box { -1, 1 }, it is full screen, however to have the full
box in the image I have to set the box to something like scale 0.56 or something
like that...
I think something is not right...
Have any ideas?
Thanks,
Simon
--
+-------------------------+----------------------------------+
| Simon Lemieux | http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | Povray and OpenGL Gallery |
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